
Grab the right spiky thing before anyone else
Spiky Dastards
Hands collide over the middle of the table as everyone lunges for the right spiky figures the instant two cards flip.
$28.50
Rated 4.2 out of 5 by 43 players
Five spiky rubber figures sit in the middle of the table, waiting for the split deck to turn up a fresh pair of cards. Each flip demands an instant grab for either the matching figures or the missing ones.
No spelling slows this down, so every player acts at once. A right grab earns a card and a wrong grab costs you one back.
| Players | 2–6 |
| Ages | 14 and up |
| A game runs | About 25 minutes |
| In the box | 5 spiky rubber figures and 60 cards |
| You also need | A table with all five figures in easy reach of every player. |
| The feel | Everyone plays at once |
How a game unfolds
Set up once
The five figures go in the middle. Split the deck into two piles and reveal the top card of each.
Read fast each flip
Each card shows one or two Spiky Dastards. If the two cards show one or two in total, grab those figures. If they show three or four, grab the ones NOT shown.
Win and lose cards repeats
Every right figure grabbed earns a card. Every wrong grab costs one.
Most cards wins ends it
When the cards run out, whoever holds the most takes the game.
What makes it its own game
- Two cards dictate whether to grab the exact figures shown or switch entirely to the figures left off the cards.
- Wrong grabs cost you cards from your pile, keeping wild reaches in check when hands shoot out.
- Ten nubby cards feature rounded spikes and can be pulled out initially or shuffled back in for a different game.
- Clear plastic cone packaging holds the orange, blue, green, pink and yellow figures alongside the round neon deck.
Worth knowing before you open the box
The spikes are real enough to earn the game its 14+ age rating, and ten of the sixty cards come with rounded, nubby spikes - the rules have you pull them out to start, then mix them back in for a different style of play.
Who it suits
Those pointed spikes explain why this grabbing game is rated for ages fourteen and up. Hands dive hard toward the center, so players who want a gentle, contemplative contest will find this too frantic. Groups that love sharp reaction speeds and high-tension races will thrive here.
Before your first game
Set the five figures right in the center so nobody has an unfair reach. Pay close attention to the card count on each flip, because seeing one or two figures means grabbing them, but three or four means grabbing what is absent. Walk through that switch slowly for the first few flips until the reversal clicks.
Elsewhere on the shelf
Still reading? That is usually a yes.
No spelling and no turns: two cards flip, and everyone grabs for the right spiky figures at once.
$28.50


