
Furry dice, gold bullion and light burglary
The Furglars
Trade captured Furgles for gold bullion while defending your stash from rivals who roll hands to steal them back.
$17.99
Rated 4.6 out of 5 by 69 players
Green furry dice rattle across the table and shift hands after every roll as players trap cartoon faces and turn them into gold. It is a game without a single letter, built around rolling, banking points, and watching your hoard.
Turns pass around the table as players decide whether to secure their catch or risk losing it to a rival. The number of dice you roll changes constantly as thieves strike and trades clear the table.
| Players | 2–6 |
| Ages | 7 and up |
| A game runs | About 15 minutes |
| In the box | 20 furry dice |
| You also need | A table with room to roll. |
| The feel | Turns around the table |
How a game unfolds
Roll each turn
Roll the dice in front of you. A furry face is a Furgle caught, and the quantity you roll keeps changing as dice move around the table.
Trade when ready
Trade captured Furgles in for gold Bullion Points.
Lock and steal the catch
A lock icon protects your Furgles. A hand icon picks locks and steals them from other players.
Fifteen wins ends it
The first player to collect 15 Bullion Points takes the game. With two players the bar rises to 21.
What makes it its own game
- Green furry dice show cartoon eyes on their faces to signal captured Furgles after a roll.
- Lock icons defend your pile from opponents while hand icons let you pick locks and steal.
- Trading captured creatures converts them directly into gold Bullion Points toward your total.
- Two players need 21 points to win, while larger groups play to a target of 15.
Worth knowing before you open the box
The number of dice in front of you is never fixed: trading and stealing move them around the table for the whole game, which is why no two turns roll alike.
Who it suits
Children who know how to count and enjoy managing a pile of points will take to this quickly. It gives them clear choices about when to trade and when to hold back. Players who dislike having their points stolen by opponents may find the back-and-forth turns frustrating. It moves at the pace of the player rolling.
Before your first game
Keep the higher target in mind if you sit down with two players. Reaching 21 points takes longer than reaching 15, so expect dice to trade hands many times before someone wins. Remind new players that their pool of dice will grow and shrink throughout the game. Stealing dice back is part of the path to victory.
Elsewhere on the shelf
Still reading? That is usually a yes.
No letters at all: roll furry dice to catch Furgles, trade them for gold bullion, and guard the pile from thieves.
$17.99


